Use Line to create a free-form spline made of multiple segments.
Example of line
To create a line:
Clicking creates a corner vertex; dragging creates a Bezier vertex.
Clicking creates a corner vertex; dragging creates a Bezier vertex.
To create a line using rectilinear and angle-snap options:
These two options aid in creating regular shapes:
The angle for each new segment relates to the previous segment, so the angle snap works only after you've placed the first two spline vertices (that is, the first segment). Angle Snap need not be enabled for this feature to work.
To create a Line spline from the keyboard:
Because the Line object has no dimension parameters to be carried over to the Modify panel, it converts to an editable spline when you move from the Create panel to the Modify panel. While you are creating the line, the Create panel displays the original controls, such as Interpolation, Rendering, Creation Method, and Keyboard Entry. After creating the line, when you go to the Modify panel you have immediate access to the Selection and Geometry rollouts to edit the vertices or any part of the shape.
All spline-based shapes share these parameters. See Splines for an explanation of these parameters.
Creation method options for lines are different from other spline tools. You choose options to control the type of vertex created when you click or drag vertices.
You can preset the default types of spline vertices during line creation with these settings:
Sets the type of vertex you create when you click a vertex location.
Sets the type of vertex you create when you drag a vertex location. The vertex is located at the cursor position where you first press the mouse button. The direction and distance that you drag are used only when creating Bezier vertices.
Keyboard entry for lines is different from keyboard entry for other splines. Entering keyboard values continues to add vertices to the existing line until you click Close or Finish.
Adds a new point to the line at the current X/Y/Z coordinates.
Closes the shape, adding a final spline segment between the most recent vertex and the first.
Finishes the spline without closing it.