When you choose BSP as the Raytrace Acceleration method on the Rendering Algorithms rollout, the parameters described here are displayed. BSP stands for Binary Space Partitioning.
Sets the maximum number of faces (triangles) in the leaf of a BSP tree. Increasing the Size value reduces memory consumption but increases rendering time. Default=10.
Sets the maximum number of levels in the BSP tree. Increasing the Depth value reduces rendering time, but increases memory consumption and preprocessing time. Default=40.