This window provides a graphic breakdown of the data in the W3D file. Click OK to close the window.
Graphic display of the proportion of the file used by all of the W3D file data types. Refer to the color-coded Categories list, which gives a percentage and an absolute size in kilobytes of each asset:
Graphic display of the size of the entire file and its initial load segment (ILS) portion. The ILS, in orange, consists of all the data that must be loaded before Shockwave will display the scene (scenegraph data, animations, shaders, and any textures or geometry with a streaming priority of zero). The rest of the file, in light blue, represents all of the streamable data with a non-zero streaming priority. This data will continue to load and fill out the detail of the scene as the download proceeds.
Approximate texture memory that will be required at run time to display the textures in the scene. Scenes requiring more than a few megabytes of texture memory will require accelerated graphics cards to display textures at their full resolution.