Configure Modifier Sets Dialog

This dialog lets you create custom modifier and button sets for the Modify panel.

Procedures

To choose a modifier and button set to edit:

To create a new modifier and button set:

  1. Create a custom button set in the Modifiers group box. You use these controls:
    • Use Total Buttons to change the number of buttons.
    • Drag a modifier from the Modifiers list to a button.
    • Highlight a button, and then double-click a modifier in the Modifiers list. (When you assign a button by double-clicking, the highlight moves to the next button in the Modifiers group.)
  2. Enter the new set's name in the Sets edit field.
  3. Click Save.
  4. Click OK to leave the Configure Modifier Sets dialog.

To customize the current modifier and button set:

  1. Use Total Buttons to choose the number of buttons in the set.
  2. Assign buttons by dragging the names of modifiers in the dialog's Modifiers list to buttons in the Modifiers group box.
  3. Click OK.

    3ds Max updates the Modifiers list. You can customize the set without saving it, but if you save a new set under a new name, you can use it later.

Interface

Modifiers list
Lists all modifiers currently available. It's organized into these categories: Channel Info, Max Edit, Max Standard, Deformations, Max Surface, Surface Tools, Modifiers, Radiosity, LIGHT, Max Additional, Shell, Spline Edits, World Space Modifiers, and others. To add a modifier to the current button set, drag the modifier's name from this list onto a button in the Modifiers group box.
Sets edit field and drop-down list
This edit field and drop-down list lets you choose the modifier set to edit. To create a new button set, enter the name in the edit field, and then click Save.
Save
Saves the current button set.
Delete
Deletes the current button set.
Attention: You can't undo deleting a button set.
Total Buttons
Sets the number of buttons in the button set. A button set can have up to 32 buttons.

Modifiers group

Previews how the button set will appear on the Modify panel. Because the box shows only 16 buttons at a time, a scroll bar on the right lets you see any remaining buttons.

To change a button, drag the name of a modifier from the Modifiers list to a button in this group box, or click the button (its border highlights) and then double-click the modifier name.