Hair Light Attr(ibutes) Rollout

The Hair Light Attr(ibutes) rollout lets you adjust properties for the hair shadow map generated by the light. This rollout appears for supported lights at render time. If you want to adjust a light's hair settings before render time, you can display it explicitly by following the steps shown in the path annotations at the beginning of this topic.

You specify which lights to use in the Hair And Fur render effect. By default, Use All Lights At Render Time is on, so all supported lights in the scene can illuminate hair. Use this rollout to set hair-specific shadow-map values. Hair shadows ignore the light's ordinary shadow-map settings (for other 3ds Max objects).

Attention: The settings on this rollout apply only to “buffer”-rendered hair (the default rendering method, set in the Hair And Fur render effect). The “geometry” and “mr prim” methods use the light's ordinary shadow settings.

Interface

Light hair

When on, the light can illuminate and cast shadows from the hair.

Note: The light must also be set to cast shadows (General Parameters rollout Shadows On).
Resolution

Sets the size (in pixels squared) of the shadow map that's computed for the light.

The shadow map size specifies the amount of subdivisions for the map. The higher the value, the more detailed the map will be, but the more memory is required.

Fuzz

Sets the softness of the shadow edges. See Sample Range.

Left: Fuzz=0.0

Center: Fuzz=5.0

Right: Fuzz=10.0

The arrow points to the shadow cast by the hair on the underlying surface.