The Slider manipulator is a graphic control that appears in the active viewport. By wiring its Value to a parameter of another object, you can create a custom control, with visual feedback, within a scene.
Slider manipulator
Slider manipulator components:
1. Label
2. Value
3. Move
4. Show/hide
5. Slider bar
6. Adjust value
7. Change width
The slider appears in the same location in whichever viewport is active.
You can adjust the slider's value by dragging the triangle below the slider bar. The triangle turns red when you move the mouse over it. It represents the slider's value, and the value changes as the triangle is dragged. You can also make the following changes without going into the Modify panel:
Like the Value triangle, these components also turn red when you move the mouse over them.
To create a slider manipulator:
The slider manipulator is created with its default width of 100 units. It will appear at the same viewport location in whichever viewport is active.
To change the value of a slider manipulator:
The slider turns green.
The triangle turns red when the mouse is over it and it is available to be dragged.
The slider's value display changes as you drag the triangle.
To move a slider manipulator:
The square turns red when the mouse is over it and it is able to be dragged.
Unlike angle manipulators, transforms have no effect on sliders.
To connect a slider manipulator so it controls another object:
You can also right-click the manipulator and choose Wire Parameters from the Transform (lower-right) quadrant of the quad menu.
A pop-up menu appears over the manipulator.
A pop-up menu appears over the object.
The Parameter Wiring dialog appears.
Now when you turn on (Select And Manipulate) and use the slider, the object updates under the slider's control.
The slider name that appears in viewports. Default=none.
The value of the slider, based on the position of the slidable triangle. Default=0.0.
The minimum possible value of the slider. Default=0.0.
The maximum possible value of the slider. Default=100.0.
When the minimum is 0.0 and the maximum is 100.0, the slider Value can represent a percentage.
The slider's X location in the active viewport. Default=Viewport X location you clicked when you created the slider.
The slider's Y location in the active viewport. Default=Viewport Y location you clicked when you created the slider.
The slider's width, in 3ds Max units. Default=100.0.
When on, the slider "snaps" to incremental values determined by the Snap Value setting. Default=on.
The increment used by the slider when Snap is on. Default=0.01.
When on, hides all of the slider except for the label and the move and show/hide components. Default=off.