Pyramid Primitive

The Pyramid primitive has a square or rectangular base and triangular sides.

Examples of pyramids

Procedures

To create a Pyramid:

  1. On the Create menu choose Standard Primitives Pyramid.
  2. Choose a creation method, either Base/Apex or Center.
    Note: Hold the key while using either creation method to constrain the base to a square.
  3. In any viewport, drag to define the base of the pyramid. If you're using Base/Apex, define the opposite corners of the base, moving the mouse horizontally or vertically to define the width and depth of the base. If you're using Center, drag from the center of the base.
  4. Click, and then move the mouse to define the Height.
  5. Click to complete the pyramid.

Interface

Creation Method rollout

Base/Apex

Creates the pyramid base from one corner to the diagonally opposite corner.

Center

Creates the pyramid base from the center out.

Parameters rollout

Width, Depth and Height

Sets the dimension of the corresponding side of the pyramid.

Width, Depth and Height Segs

Sets the number of segments to the corresponding sides of the pyramid.

Generate Mapping Coords

Generates coordinates for applying mapped materials to the pyramid. Default=on.

Real-World Map Size

Controls the scaling method used for texture mapped materials that are applied to the object. The scaling values are controlled by the Use Real-World Scale settings found in the applied material's Coordinates rollout. Default=off.