The Pyramid primitive has a square or rectangular base and triangular sides.

Examples of pyramids
To create a Pyramid:
Pyramid.
key while using either creation method to constrain the base to a square. Creates the pyramid base from one corner to the diagonally opposite corner.
Creates the pyramid base from the center out.

Sets the dimension of the corresponding side of the pyramid.
Sets the number of segments to the corresponding sides of the pyramid.
Generates coordinates for applying mapped materials to the pyramid. Default=on.
Controls the scaling method used for texture mapped materials that are applied to the object. The scaling values are controlled by the Use Real-World Scale settings found in the applied material's Coordinates rollout. Default=off.