Orbit/Pan Camera

Orbit Camera rotates a camera about the target. Pan Camera rotates the target about the camera.

Orbiting a camera

Panning a camera

Note: This button replaces the Orbit button when a Camera viewport is active.

You can constrain the rotation to a single axis by first pressing before beginning the rotation. The rotation is constrained to the axis you begin rotating about.

To accelerate panning, hold down the key before you pan.

Procedures

To pan a camera:

  1. Activate a Camera viewport.
  2. Click (Pan Camera).

    The button highlights when it is on.

  3. Drag to rotate the view about the camera.
    • Dragging rotates the view freely using the world X and Y axes.
    • Press and drag horizontally to lock view rotation about the world Y axis. This produces a horizontal pan.
    • Press and drag vertically to lock rotation about the world X axis. This produces a vertical pan.
  4. Press or right-click to turn off the button.

To orbit a camera:

  1. Activate a Camera viewport.
  2. Click (Orbit Camera).
  3. Drag to rotate the view around the target.
    • Dragging rotates the view freely using the world X and Y axes.
    • Press and drag horizontally to lock view rotation about the world Y axis. This produces a horizontal orbit.
    • Press and drag vertically to lock rotation about the world X axis. This produces a vertical orbit.
  4. Press or right-click to turn off the button.

Interface

Orbit Camera

Rotates a target camera about its target. Free cameras use the invisible target, set to the target distance specified in the camera Parameters rollout.

 Pan Camera

Rotates the target about a target camera. For a free camera, rotates the camera about its local axes.