Shader List Shaders (mental ray)

The Shader List shaders provide an interface for constructing mental ray shader lists. A shader list combines the effect of multiple shaders: Each shader is called in turn, the first one's output being treated as input to the next, and so on.

Interface

[list of shaders]
Shows the names of the shaders in the list. Highlight a shader's name to alter its position in the list, or to access its parameters.

Each active shader in the list is called in order, from top to bottom.

Up
Moves the selected shader up in the list.
Down
Moves the selected shader down in the list.
Add Shader
Displays a Material/Map Browser so you can choose a shader to add to the list.
Remove Selected
Removes the selected shader from the list.

Selection group

On
When on, the shader is active. When off, the shader is inactive and isn't called. You can use this toggle to disable a shader without removing it from the list entirely.
Shader button
Shows the name of the currently selected shader. Click the button to view that shader's parameters in the Material Editor.