The Shader List shaders provide an interface for constructing mental ray shader lists. A shader list combines the effect of multiple shaders: Each shader is called in turn, the first one's output being treated as input to the next, and so on.
Interface
- [list of shaders]
- Shows the names of the shaders in the list. Highlight a shader's name to alter its position in the list, or to access its parameters.
Each active shader in the list is called in order, from top to bottom.
- Up
- Moves the selected shader up in the list.
- Down
- Moves the selected shader down in the list.
- Add Shader
- Displays a Material/Map Browser so you can choose a shader to add to the list.
- Remove Selected
- Removes the selected shader from the list.
Selection group
- On
- When on, the shader is active. When off, the shader is inactive and isn't called. You can use this toggle to disable a shader without removing it from the list entirely.
- Shader button
- Shows the name of the currently selected shader. Click the button to view that shader's parameters in the Material Editor.