The Window/Crossing Selection toggle switches between window and crossing modes when you select by region.
- In Crossing mode, you select all objects or sub-objects within the region, plus any objects or sub-objects crossing the boundaries of the region.
- In Window mode, you select only the objects or sub-objects within the selection.
Tip: If you're making sub-object selections of faces and you select more faces than you want, make sure you're in Window mode.
The Selection Region flyout on the toolbar allows you to create different-shaped selection boundaries.
3ds Max automatically saves the Window/Crossing setting in the
3dsmax.ini
file.
Note: You can automatically switch between Window and Crossing Region Selection based on cursor movement direction. To set this up, choose Customize
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Preferences and on the General tab in the Scene Selection group turn on Auto Window/Crossing Selection by Direction.
Crossing Selection
The default Crossing option selects objects within the selection region or crossed by the border of the region.
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Select Region Crossing selects objects within the window and also objects it crosses: the trash can, bench, and streetlight.
To select objects within and crossed by a selection region:
- Do one of the following:
- Using the standard menu system, choose Edit
Selection Region
Crossing.
- Click the Window/Crossing selection toggle to display the
Crossing icon.
- On the main toolbar, click the Selection Region flyout and choose a method:
(Rectangular),
(Circular),
(Fence), or
(Lasso). Note: This setting also applies to
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(Paint Selection Region), but in this case the boundary is that of the brush, not the region. In other words, when painting a region in Crossing mode, the brush selects every object or sub-object it touches or encompasses.
- Drag to specify the region and select the objects.