The Collapse Controller tool allows you to convert procedural animation tracks into tracks with keyframes. Procedural track types include Expression, a wired parameter, Noise controller, or even something like a List controller.
You can also use this tool to convert any controller track to a simple keyframed track. You can convert Rotation tracks to either Euler or TCB, and collapse Position and Scale tracks to either Bezier or Linear controllers.
You can collapse an entire track, or collapse a range of frames within a track by setting the Start Frame and End Frame values. The Samples parameter lets you define how many frames will be placed between keys.
Collapse Controller can be used to collapse any number of selected tracks at once.
This functionality is similar to the Collapse button found in the Collapse Transform group of the Motion panel Trajectories rollout.
To collapse a procedural controller track:
The Track View - Curve Editor is displayed.
The Collapse Controller dialog opens
The default value of 1.0 creates a key at every frame, which might be more than you want to work with. Instead, try 5.0 or so.
Position and Scale tracks collapse to either Bezier or Linear. Rotation tracks collapse to either Euler or TCB.
The Key window displays the curves for the collapsed animation. The track bar displays the keys, as does the Track View – Dope Sheet.
The first frame of the range of animation to be collapsed. Default=The first frame of the original controller's active range.
The last frame of the range of animation to be collapsed. Default=The last frame of the original controller's active range.
The granularity of the collapse operation. This value defines the number of frames between keys. Default=1.0.
Choose the type of controller the procedural track will become:
When this is turned on, the collapsed controller is added as a new layer in a weighted List controller. Default=off.
This option is useful because it keeps the old controller on another layer with a weight of 0.0. This lets you restore the original animation easily if necessary.