Sending Objects to MotionBuilder

  1. In 3ds Max, select the objects you want to share with MotionBuilder, and then choose Application menu Send To Send To MotionBuilder Send As New Scene.
  2. After MotionBuilder opens, typically it prompts you to save the scene that was previously active. After you save, the geometry you sent appears in the MotionBuilder Viewer panel.

    The Viewer status bar initially indicates that you are connected to 3ds Max:

    As in 3ds Max, this message can be overwritten by further activity; but also as in 3ds Max, a persistent green indicator appears at the right end of status line:

  3. In MotionBuilder, transform the geometry or add animation. When you are ready to send the changes back to 3ds Max, click Update on the status line (or choose File Send To 3ds Max Update Current Scene).

    The 3ds Max window becomes active again. While 3ds Max is updating the scene (which can take some time), a series of progress bars replaces the status line. For example:

    At this stage, you can click Cancel to stop the data transfer.

    Tip: Not every progress bar displays the Cancel button, but you can also press to interrupt a transfer.
  4. Continue sending data back and forth in this way, until you have accomplished your goal.
  5. To end the connection, save the scene and close it, either in 3ds Max or in MotionBuilder.