The table in this topic shows the default keyboard shortcuts for character studio.
Use the Keyboard Shortcut Override toggle on the main toolbar to enable the character studio keyboard shortcuts.
All character studio keyboard shortcuts activate when the Motion panel is active and the Keyboard Shortcut Override button is active.
To make or edit shortcuts, use the Customize User Interface Dialog.
Action | Shortcut | Description |
---|---|---|
Activate Layer (Toggle) | ||
Bend Links Mode | ||
Body Horizontal | Selects the center of mass to edit horizontal biped motion | |
Body Rotation | Selects the center of mass to edit biped rotational motion | |
Body Vertical | Selects the center of mass to edit vertical biped motion | |
Buffer Mode | ||
Change Leg State | ++S | Toggles foot states of the selected leg at the current frame. View the state change in the leg states displayed on the Biped rollout. |
Clear All Animation | ||
Clear Selected Tracks | ||
Collapse Layer | ||
Collapse Move All Mode Changes | +M | |
Copy Posture | +C | Copies the posture of the selected biped objects to the clipboard. |
Create Layer | ||
Delete Layer | ||
Display Biped Trajectory | ||
Display Bones | ||
Display Footstep Number | ||
Display Footsteps | ||
Enable Subanims | ||
Figure Mode | ||
Fix Graphs | ++F | Searches for any problem in the motion and prompts you whether or not to fix problems it encounters. Problems it looks for include overlapping keys, keys past the end of the footstep range, keys at negative frames, or illegal footstep timing. Click OK when prompted to fix these problems automatically. |
Footstep Mode | ||
Free Mode | ||
In Place Mode | ||
In Place X Mode | ||
In Place Y Mode | ||
Load .bip File | ||
Lock Selected Keys (toggle) | ++L | Toggles locked keys (red) on and off for the selected leg or vertical track key at the current frame. In Track View, you can watch the key turn from red to gray, and back again, as you lock and unlock it. |
Manipulate Subanims | ||
Mirror | ||
Mixer Mode | ||
Motion Flow Mode | ||
Move All Mode | ||
Next Layer | ||
Paste Posture | +V | Pastes the posture from the clipboard onto the currently selected biped. |
Paste Posture Opposite | +B | Pastes Posture Opposite for the currently selected biped. |
Play Biped | V | Toggles Biped playback. |
Previous Layer | ||
Reset all limb keys | +K | |
Rubber Band Mode | ||
Save .bip File | ||
Scale In Transform (toggle) | ++E | This toggle strips the scale from the biped. Developers should use this when exporting biped objects as regular 3ds Max links through the 3ds Max SDK. Animators should not use this shortcut. |
Scale Stride Mode | ||
Set Free Key | ||
Set Key | 0 | Sets a biped key. |
Set Layer Snap Key | ||
Set Multiple Keys | ||
Set Planted Key | ||
Set Range | +R | Resets the total animation length to the length of the current biped footstep range. |
Set Sliding Key | ||
Smooth Twist Mode | ||
Toggle Biped Keys in Track Bar | +T | |
Track View Select end of footstep | +D | Selects all right edges of the selected footsteps in Track View. |
Track View Select entire footstep | +S | Selects both edges of the selected footsteps in Track View. |
Track View Select start of footstep | +A | Selects all left edges of the selected footsteps in Track View. |
Twist Links Mode |
* Not available for customization in the Customize User Interface dialog.