Provides basic controls for specifying the vector graphics file, how it is placed, and certain output options.
The main Vector map controls are similar to those for Bitmaps.
Clicking reload for any instance of the map updates the map in all sample slots and in the scene.
Filtering options let you select the method of pixel averaging used in antialiasing the vector graphic file.
When on, does an antialiasing pass when rendering the Vector map. Default = on.
Mipmaps are a set of lower-detail bitmaps. The first is half the size of the original image, the next is half the size of that, and so on down to a single pixel. (You can think of them as being arranged like a pyramid.) They are used to optimize display time and reduce aliasing when the texture is to be displayed at less than full size. For example, if your original image is 512 x 512 pixels, but the area in which it would be displayed is only 100 pixels square, the display device would interpolate between the 128 x 128 mipmap and the 64 x 64 mipmap.
We recommend you generate mipmaps when your scene is animated: This can improve rendering time.
Some parameters, such as opacity or specular level, are a single value as opposed to a material's three-value color components. Controls in this group determine the source of the Output mono channel in terms of the input vector file.
The RGB Channel Output determines where the output RGB part comes from. The controls in this group affect only maps for material components that display color: Ambient, Diffuse, Specular, Filter Color, Reflection, and Refraction.
The controls in this group let you crop the vector graphic file or reduce its size for custom placement. Cropping a vector graphic file means to reduce it to a smaller rectangular area than it originally had. Cropping doesn't change the scale of the graphic.
Placing a vector graphic file lets you scale the map and place it anywhere within its tile. Placing can change the graphic's scale, but shows the entire graphic. The four values that specify the placement and size of the cropping or placement region are all animatable.
Cropping and placement settings affect the graphic only as it's used for this map and any instances of the map. They have no effect on the vector graphic file itself.
To see the results of editing the region, turn on Apply (see preceding). This shows changes in the region as you make them.
The vector graphic window has U/V and W/H (width/height) controls on its toolbar. Use these to adjust the location and size the image or crop area.
When Place is chosen, dragging the region area handles changes the scale of the vector graphic (hold down to preserve the aspect ratio), and dragging the image changes its location within the tile area.
The UV/XY button at the right of the window toolbar lets you switch between using UV or XY coordinates in the toolbar spinners (Default=UV). .
When Place is turned on, the size and position specified by the spinners or editing window are ignored. 3ds Max then chooses a random size and tile position for the image.
Controls in this group determine the source of the Output alpha channel in terms of the input bitmap.