mental ray Materials

3ds Max comes with several materials created specifically for use with the mental ray renderer. These materials are visible in the Material/Map Browser when mental ray or the Quicksilver hardware renderer is the active renderer.

Note: When you wire the parameters of an object with a mental ray material assigned, the names of material parameters might differ from those in the Material Editor interface. Also, parameters not supported by 3ds Max might appear as blanks in the wiring menu.