This material has the appearance of masonry or of concrete masonry units (CMUs).
The walls use tiles of textured CMUs.
The walls use a brick texture.
Sets the type of the surface.
Sets the color of the surface.
Click the color swatch to change the color.
Click the map button (or use Slate Material Editor node wiring) to assign a map to the material.
Chooses the surface finish and reflectivity of the masonry.
When on, applies a relief pattern to the material. Default=on.
Click to specify a bitmap for the relief pattern.
Controls the height of the relief. Range: 0.0 to 2.0. Default=0.25.
See Ambient Occlusion.
See Round Corners.
See Performance Tuning.