Autodesk Masonry/CMU

This material has the appearance of masonry or of concrete masonry units (CMUs).

The walls use tiles of textured CMUs.

The walls use a brick texture.

Interface

Masonry rollout

Type

Sets the type of the surface.

  • CMU (The default.)
  • Masonry
Color drop-down list

Sets the color of the surface.

  • Use Color (The default.) Sets the color of the material.

    Click the color swatch to change the color.

  • Use Map Maps the color of the material.

    Click the map button (or use Slate Material Editor node wiring) to assign a map to the material.

  • Color By Object Uses the object's 3ds Max wireframe color as the material color.
    Important: When you use Color By Object, the color appears in renderings, but not in viewports or material previews. This is because the material might be applied to multiple objects that have different wireframe colors.
Finish

Chooses the surface finish and reflectivity of the masonry.

  • Glossy
  • Matte
  • Unfinished (The default.)

Relief Pattern rollout

Enable

When on, applies a relief pattern to the material. Default=on.

Image

Click to specify a bitmap for the relief pattern.

Amount

Controls the height of the relief. Range: 0.0 to 2.0. Default=0.25.

Ambient Occlusion rollout

See Ambient Occlusion.

Round Corners rollout

See Round Corners.

Performance Tuning rollout

See Performance Tuning.