ChamferCyl Extended Primitive

Use ChamferCyl to create a cylinder with beveled or rounded cap edges.

Examples of chamfered cylinders

Procedures

To create a chamfered cylinder:

  1. From the Create menu, choose Extended Primitives Chamfer Cylinder.
  2. Drag the mouse to define the radius of the base of the chamfered cylinder.
  3. Release the mouse button, and then move the mouse vertically to define the height of the cylinder. Click to set the height.
  4. Move the mouse diagonally to define the width of the fillet, or chamfer (toward the upper left increases the width; toward the lower right decreases it).
  5. Click to finish the cylinder.

Interface

Creation Method rollout

Edge

Draws the object from edge to edge. You can change the center location by moving the mouse.

Center

Draws the object from the center out.

Parameters rollout

Radius

Sets the radius of the chamfered cylinder.

Height

Sets the dimension along the central axis. Negative values create the chamfered cylinder below the construction plane.

Fillet

Chamfers the top and bottom cap edges of the chamfered cylinder. Higher numbers result in a more refined fillet along the cap edge.

Height Segs

Sets the number of divisions along the corresponding axis.

Fillet Segs

Sets the number of segments in the filleted edges of the cylinder. Adding fillet segments curves the edges, producing a filleted cylinder.

Sides

Sets the number of sides around the chamfered cylinder. Higher numbers shade and render as true circles with Smooth on. Lower numbers create regular polygonal objects with Smooth off.

Cap Segs

Sets the number of concentric divisions along the center of the chamfered cylinder's top and bottom

Smooth

Blends the faces of the chamfered cylinder, creating a smooth appearance in rendered views.

Slice On

Enables the Slice function. Default=off.

When you create a slice and then turn off Slice On, the complete chamfered cylinder reappears. You can use this checkbox to switch between the two topologies.

Slice From, Slice To

Sets the number of degrees around the local Z axis from a zero point at the local X axis.

For both settings, positive values move the end of the slice counterclockwise; negative values move it clockwise. Either setting can be made first. When the ends meet, the whole chamfered cylinder reappears.

Generate Mapping Coords

Generates coordinates for applying mapped materials to the chamfered cylinder. Default=on.

Real-World Map Size

Controls the scaling method used for texture mapped materials that are applied to the object. The scaling values are controlled by the Use Real-World Scale settings found in the applied material's Coordinates rollout. Default=off.