Use ChamferCyl to create a cylinder with beveled or rounded cap edges.
Examples of chamfered cylinders
To create a chamfered cylinder:
Draws the object from edge to edge. You can change the center location by moving the mouse.
Draws the object from the center out.
Sets the radius of the chamfered cylinder.
Sets the dimension along the central axis. Negative values create the chamfered cylinder below the construction plane.
Chamfers the top and bottom cap edges of the chamfered cylinder. Higher numbers result in a more refined fillet along the cap edge.
Sets the number of divisions along the corresponding axis.
Sets the number of segments in the filleted edges of the cylinder. Adding fillet segments curves the edges, producing a filleted cylinder.
Sets the number of sides around the chamfered cylinder. Higher numbers shade and render as true circles with Smooth on. Lower numbers create regular polygonal objects with Smooth off.
Sets the number of concentric divisions along the center of the chamfered cylinder's top and bottom
Blends the faces of the chamfered cylinder, creating a smooth appearance in rendered views.
Enables the Slice function. Default=off.
When you create a slice and then turn off Slice On, the complete chamfered cylinder reappears. You can use this checkbox to switch between the two topologies.
Sets the number of degrees around the local Z axis from a zero point at the local X axis.
For both settings, positive values move the end of the slice counterclockwise; negative values move it clockwise. Either setting can be made first. When the ends meet, the whole chamfered cylinder reappears.
Generates coordinates for applying mapped materials to the chamfered cylinder. Default=on.
Controls the scaling method used for texture mapped materials that are applied to the object. The scaling values are controlled by the Use Real-World Scale settings found in the applied material's Coordinates rollout. Default=off.