Using Maps and the Environment as Material Components

Using a map in a color component (such as Diffuse Color) of a material applies the map’s coloring to that component. Applying maps to other kinds of material components can have various effects, such as making a material look bumpy, controlling its transparency, the appearance of highlights, and so on. You can also use the environment as a map to simulate reflections and refractions, or provide a background to the scene.

The topics in this section describe the effect of using maps for various commonly used material components. The topics do not describe all the possible material components to which maps can be applied: For a complete list of the components in a particular material type, refer to the description of that material.

Note: You can assign most of the standard map types to the components of mental ray materials. For mental ray material components, you also can assign mental ray Shaders, which the Default Scanline renderer cannot render.