About Exporting to VRML97

Make sure that you have the most current version of your VRML browser and check its documentation to make sure that it supports VRML97.

Note: The VRML97 exporter plug-in is named vrmlexp.dle.

VRML97 Specification

You can find the complete VRML97 specification at http://www.web3d.org/x3d/vrml/index.html. This document describes the entire VRML97 language and provides technical details on the behavior of exported VRML97 worlds.

Supported Entities

The VRML97 exporter supports the following:

Lights

All VRML97 light types: direct, omni, and spot.

Cameras

Free and targeted cameras.

Primitives

Sphere, cone, box, and cylinder primitive objects. These objects export as VRML97 primitive objects. This helps reduce the size of VRML97 files.

Animation

All position, rotation, and scale animation on objects, as well as animated hierarchies, inverse kinematics, and all controller types. Select Coordinate Interpolators in the Export dialog to export animated meshes, such as an animated Bend modifier or character studio Physique animations.