When you export an AutoCAD drawing file, you convert your 3ds Max objects into AutoCAD objects. Because AutoCAD doesn't support animation, the exporter produces objects in a static state defined by the current frame set by the time slider.
- Export version drop-down list
- 3ds Max allows you to export to AutoCAD 2010, AutoCAD 2007, AutoCAD 2004, or AutoCAD 2000.
Note: When exporting to AutoCAD 2010, all entities from the
3ds Max scene are collapsed to an "end-of-stack" mesh and exported as a MESH object in the DWG file. The MESH object is set to Subdivision level 0.
This new MESH object type is implemented in the context of Autocad 2010 for Subdivision Surfaces workflows. It removes some of the current limitations of the PolyFace object:
- The MESH object is not limited to 32K vertices so it can handle complex 3ds Max meshes.
- The MESH object provides tools within AutoCAD to convert as true ACIS Solid entities.
- Entire Scene / Selected Objects
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- Entire Scene (The default.) All objects in the scene are exported.
- Selected Objects Only selected objects are exported. Choosing this is equivalent to using File Export Selected.
Geometry Options group
- Convert Instances To Blocks
- Converts instances to AutoCAD block insertions. The block definition uses the same name as the first instance converted. When turned off, each instance is converted as a separate AutoCAD object. References are always exported as separate objects.
- Skip Hidden Objects
- Toggles export of hidden objects. When on, hidden objects are not exported.
- Ignore Extrude Capping
- When on, exports shapes with Extrude modifiers as 2D AutoCAD objects with a thickness property, and ignores the state of the Cap Start and Cap End parameters. When off, shapes with Extrude modifiers that also have Cap Start or Cap End on are exported as polyface 3D meshes. Extruded circles, donuts, and rectangle objects export as AutoCAD circles, donuts, and trace objects with a thickness property.