Autodesk Solid Glass

This material has the appearance of solid glass.

Clear (default) Autodesk Solid Glass used for the wine glass

Blue Autodesk Solid Glass used for the plate and bowl

Interface

Solid Glass rollout

Color

Lets you choose a color for the glass.

  • Clear (The default.)
  • Green
  • Gray
  • Blue
  • Blue Green
  • Bronze
  • Custom

    When Custom is active, the Custom Color control appears. This drop-down list gives you these choices:

    • Use Color (The default.) Sets the base color for the paint.

      Click the color swatch to change the color.

    • Use Map Maps the main color of the paint.

      Click the map button (or use Slate Material Editor node wiring) to assign a map to the material.

    • Color By Object Uses the object's 3ds Max wireframe color as the paint color.
      Important: When you use Color By Object, the color appears in renderings, but not in viewports or material previews. This is because the material might be applied to multiple objects that have different wireframe colors.
Reflectance

Sets the reflectivity of the glass. Range: 0.0 to 100.0. Default=5.0.

Refraction

Sets the refractivity (Index of Refraction, or IOR) of the glass.

  • Air The IOR=1.0.
  • Water The IOR=1.33.
  • Alcohol The IOR=1.36.
  • Quartz The IOR=1.46.
  • Glass (The default.) The IOR=1.52.
  • Diamond The IOR=2.3.
Note: You can also set a custom IOR value by entering a custom value in the numeric field.
Roughness

Sets the roughness of the surface of the glass. Range: 0.0 to 0.1. Default=0.0.

Relief Pattern rollout

Enable

When on, applies a relief pattern to the surface of the glass. Default=off.

Type

Lets you choose a predefined relief pattern, or create a custom pattern.

  • Rippled (The default.)
  • Wavy Plate
  • Custom

    Lets you choose a bitmap to control the relief pattern.

Amount

Controls the height of the relief. Range: 0.0 to 2.0. Default=0.3.

Round Corners rollout

See Round Corners.

Performance Tuning rollout

See Performance Tuning.