Use the Audio controller to drive the animation of almost any parameter in 3ds Max. The Audio controller converts the amplitude of a recorded sound file or real-time sound wave into values that can animate an object or parameter.
The type of Audio controller available to assign depends on the track type. Typically it's an AudioFloat, but it can also be AudioPosition, AudioPoint3, and so on.
With the Audio controller, you have full control over sound channel selection, base threshold, oversampling, and parameter range.
The Audio controller works with most parameters in Track View, including:
Audio controller assigned to the scale track of this object
Example: To animate the Z-axis scale of a box using a sound file:
The Audio Controller dialog opens.
The box scale is animated along the Z axis.
In the Time Configuration dialog, turn on Real Time.