With the Mix map, you can combine two colors or materials on a single side of the surface. You can also animate the Mix Amount parameter, and draw map morphing function curves to control how the two maps are blended over time.
Mix map blends skull and crossbones with the reflected scene.
Viewports can display both maps in a mix map.
To change a component color:
To use a map as a color component:
3ds Max opens the Material/Map Browser.
Alternatively, use the Slate Material Editor to wire a map to the Color 1 or Color 2 component.
To exchange the two component colors:
To control the mix amount:
Mix Amount is the percentage of Color #2 used in the mix.
You can also control the mix amount by using a map.
To control the mix amount using a map:
3ds Max opens the Browser so you can select a map type.
Alternatively, use the Slate Material Editor to wire a map to the Mix Amount component.
The intensity of pixels in this mixing map controls the mix. When the intensity is close to 0, one of the component colors or maps is visible; when it is close to full intensity, the other component is visible.
In the Mix Parameters rollout, Mix Amount is inactive while a map is assigned to this parameter. If Use Curve is off, the mixing map is used as is. If Use Curve is on, you can shift the effect of the mixing map's gradient ramp, offsetting it one way or the other and revealing more or less of the mix components.
To control the mix amount using the mix curve:
[Maps] Select or create the bitmaps or procedural maps to be mixed instead of each color.
Black areas of the map reveal color #1, and white areas of the map reveal color #2. Gray values reveal intermediate mixes.
The checkboxes enable or disable their associated maps.
Determines the proportion of the mix. A Mix Amount of 0.0 means only Color 1 is visible on the surface; a Mix Amout of 100.0 means only Color 2 is visible. You can also use a map instead of the mix amount. The two colors will mix in greater or lesser degree according to the intensity of the map.
These parameters control how gradual or how sharp the transition between the two colors being mixed will be. (This really only has meaning when you have a map applied to Mix Amount.)