The Layers dialog Adjust menu includes commands for processing the entire image. Most commands open a modal dialog with a Preview option, but Auto Levels and Invert have no parameters and take effect immediately.
- Brightness/Contrast/Hue/Saturation
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Opens a dialog with controls for adjusting the following settings:
- Brightness Affects the brightness (value) of the entire layer. The highest value, 100, makes the layer completely white, while the lowest value, -100, makes it black.
- Contrast Affects the contrast of the layer. Higher values tend to result in fully saturated colors, bright whites, and deep blacks, while lower values tend toward an overall gray tone.
- Hue Rotates areas of colors through the color spectrum. Does not affect shades of gray (including black and white).
- Saturation Higher values tend toward “purer,” or brighter colors, while lower values tend toward shades of gray.
- Levels
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The Levels controls in Viewport Canvas work the same as the Levels controls in most paint programs.
- Black Affects mainly the darkest areas in the image. Raising the Black level makes the overall image tend to become black.
- White Affects mainly the brightest areas in the image. Lowering the White level makes the overall image tend to become white.
- Mid Tones Offset Affects mainly the areas in the image that are not black or white. Raising the Mid Tones level makes the image tend to become black, while lowering it makes the image tend to become white.
- Color Balance
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Adjusts the overall coloration of the image.
- Cyan - Red Adjusts the image color between cyan and red.
- Magenta - Green Adjusts the image color between magenta and green.
- Yellow - Blue Adjusts the image color between yellow and blue.
- Shadows/Midtones/Highlights Specifies whether the color adjustments affect the darker, in-between, or lighter portions of the image.
- Auto Levels
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Attempts a “best-fit” adjustment of the image brightness, contrast, saturation, and color balance.
- Invert
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Converts the color of each pixel to its spectral opposite by subtracting the RGB values from 255. So, for example, red becomes aqua (blue-green), blue becomes yellow, and so on.