For example, to select all the left-leg keys in a Move state (the leg state between planted footsteps), turn on Left Leg and the Move state filter, then click Select .
These controls allow you to apply to selected keys the rotation or IK translation of a limb at the current frame. First select the keys in Track View, then rotate or move the limb, then click Apply Increment.
Exaggerates or tones down the default motion applied to the biped’s tail for three types of rotation. To activate the numeric settings, select tail keys in the biped Tail track in Track View.
Forward The amount of forward and backward swing in the tail.
Sideways The amount of side-to-side swing of the tail.
Twist The amount of local X axis rotation of each tail object.
These controls allow you to select keys according to the foot state in the keyed frames. This is useful for applying an increment to all keys of a particular type in a particular track.