To define the active time segment:
You can enter positive or negative values in any spinner, but you must use the same format used by the time display.
You can change the active time segment without affecting the keys you've created. For example, if you have keys scattered over a range of 1000 frames, you can narrow your active time segment to work on only frames 150 to 300. You can only work on the 150 frames in the active segment, but the remainder of the animation stays intact. Returning the active segment from 0 to 1000 restores access and playback of all the keys.
Changing the active time segment has the following effects: it restricts the range of time you can use with the time slider, and it restricts the range of time displayed when using the animation playback buttons.
The default setting for the active time segment runs from frames 0 to 100, but you can set it to any range.
To stretch out your existing animation over a longer time:
The animation is rescaled to the new number of frames.
This also works to compress animations into a shorter space of time. To avoid losing frames during the rescaling, see “To use sub-frame animation” in this set of procedures.
To add frames onto your existing animation:
This procedure adds new frames to the end of your animation, without affecting your existing work.
For example, if your existing animation is 100 frames long and you want to add 50 frames, enter 150.
The number you entered is now the new length of the animation, shown on the time slider.
To move to an exact time in your animation:
The viewport updates to this frame.
To set the frame rate of your animation:
In the Time Configuration dialog Frame Rate group, do one of the following:
To configure viewport playback:
To play your animation in reverse or back and forth:
To play your animation only once:
The animation will play once and stop.
To play your animation in multiple viewports:
The animation now plays in all four viewports.
To use sub-frame animation:
To play an animation with sound:
These are the controls for the Time Configuration dialog. You can display this dialog by right-clicking any of the time control buttons to the right of the Auto Key button.
These four option buttons, labeled NTSC, Film, PAL, and Custom let you set the frame rate in frames-per-second (FPS). The first three buttons force the standard FPS for that choice. The Custom button lets you specify your own FPS by adjusting the spinner.
Specifies the method for displaying time in the time slider and throughout 3ds Max (in frames, in SMPTE, in frames and ticks, or in minutes, seconds, and ticks).
For example, if the time slider is at frame 35, and the Frame Rate is set to 30 fps, the time slider would display the following numbers for the different Time Display settings:
SMPTE is the Society of Motion Picture Technical Engineers standard used to measure time for video and television production.
When Real Time is off, viewport playback occurs as rapidly as possible and displays all frames.
These speed settings can also be used with the Motion Capture utility.
You can recall these settings automatically upon startup or reset by saving a maxstart.max file. See Startup Files and Defaults.
Controls in this group let you configure the method used when you turn on Key Mode.
Allows key mode to honor all keys in the track bar. This includes any parameter animation in addition to transform keys.
To make the following controls available, turn off Use TrackBar.
Considers only the transforms of selected objects when you use Key Steps mode. If you turn this off, the transforms of all (unhidden) objects in the scene are considered. Default=on.
Disables Position, Rotation, and Scale and uses the current transform in Key Mode. For example, if the Rotate button is selected in the toolbar, you stop at each rotation key. If none of the three transform buttons are on, Key Mode considers all transforms.
To make the following control available, turn off Use Current Transform.
Specifies which transforms are used by Key Mode.
Clear Use Current Transform to make the Position, Rotation, and Scale checkboxes available.