If the target application doesn't use cameras, then cameras are ignored and these notes don't apply.
When you Send To the target application, the camera associated with the active viewport is sent along with the selected geometry (if the viewport is not a camera viewport, 3ds Max creates a new camera). It becomes the active camera in the target application. However, when you send back to 3ds Max, the active viewport or camera does not change.
To send a camera other than the one associated with the active viewport (if any), you must select it before you choose Send To. If a camera has already been sent, and it is recognized by name in the target application, you can update it. Because of this, the view of the geometry in the target application can change when you use 3ds Max to update scene content.