Inverse Kinematics (Biped)

When you work with a biped, you can use inverse kinematics (IK) by moving the hands or feet in freeform animation. For example, you can position an arm by moving the hand.

A biped has three inverse kinematics parameters that you can vary during the limb's motion by setting them at each key of the arm and leg tracks. As the limb moves through each key:

These controls are in the IK section of the Key Info rollout.