An Orientation constraint causes an object’s orientation to follow the orientation of a target object or averaged orientation of several target objects.
Orientation constraints align each awning vane to its supporting rod.
An Orientation-constrained object can be any rotatable object. When constrained, it inherits its rotation from a target object. Once constrained you cannot rotate the object manually. You can move or scale the object as long as it is not constrained in a manner that affects the object’s Position or Scale controller.
The target object can be any type of object. The rotation of a target object drives the constrained object. Targets can be animated using any of the standard translation, rotation, and scale tools.
A constrained object can be influenced by several target objects. When using multiple targets, each target has a weight value that defines the degree by which it influences the constrained object, relative to other targets.
Using Weight is meaningful (and available) only with multiple targets. A value of 0 means the target has no influence. Any value greater than 0 causes the target to influence the constrained object relative to other targets' Weight settings. For example, a target with a Weight value of 80 will have twice the influence of a target with a Weight value of 40.
To assign an Orientation constraint:
A rubber-band line extends from the constrained object to the mouse cursor, indicating that a target object is needed.
To access the Orientation constraint’s parameters through the Motion panel:
The Orientation constraint parameters are located on the Orientation Constraint rollout.
To edit weight values:
The target list is located on the Orientation Constraint rollout.
To animate weight values:
Once you assign an Orientation constraint, you can access its properties on the Orientation Constraint rollout in the Motion panel. You can use this rollout to add and delete targets, assign weighting, assign and animate target weight values, and adjust other related parameters.
When an orientation constraint is applied to an object that is part of a hierarchy, this determines whether the local node transform or the parent transform will be used for the orientation constraint.