You can edit digits at the digit level as well as at the level of each bone in a digit.
Interface
Digit Setup rollout
Access the Digit Setup rollout by selecting a digit bone in the viewport. These settings affect the entire digit to which the bone belongs.
- Name
- The name of the digit. See Using CAT's Naming System.
- Copy/Paste/Paste Mirrored
- Buttons for copying and pasting the digit settings to or from other digits. See Copying and Pasting Rig Parts.
- Num Bones
- The number of bones the digit has. Range=0 to 20.
Note: Each new bone created will default to the same dimensions as the bone at the end of the digit.
- Width/Depth
- The size of the digit in the respective dimension, measured in CATUnits.
Digit Bone Setup rollout
This rollout has the settings for the selected digit bone.
- Name
- The name of the digit bone. See Using CAT's Naming System.
- Use Custom Mesh
- Toggles the custom mesh for this digit bone. See Customizing the Geometry on CATBones.
- Length
- The length of the digit bone, measured in CATUnits.
- Curl Weight
- Controls how much the DigitCurl values in CATMotion affect the digit bone. A value of 1.0 means that CATMotion has 100% effect. A value of 0.0 turns CATMotion off for the selected digit. A value of –0.5 would mean that DigitCurl would have half the effect in the opposite direction.
Add Body Part group
- Add Bone
- Adds an extra bone to the digit bone.
- Add Rigging
- Adds special rigging objects, such as props, to the digit bone. For details, see To add rigging objects:.