Editing Digits

You can edit digits at the digit level as well as at the level of each bone in a digit.

Interface

Digit Setup rollout

Access the Digit Setup rollout by selecting a digit bone in the viewport. These settings affect the entire digit to which the bone belongs.

Name
The name of the digit. See Using CAT's Naming System.
Copy/Paste/Paste Mirrored
Buttons for copying and pasting the digit settings to or from other digits. See Copying and Pasting Rig Parts.
Num Bones
The number of bones the digit has. Range=0 to 20.
Note: Each new bone created will default to the same dimensions as the bone at the end of the digit.
Width/Depth
The size of the digit in the respective dimension, measured in CATUnits.

Digit Bone Setup rollout

This rollout has the settings for the selected digit bone.

Name
The name of the digit bone. See Using CAT's Naming System.
Use Custom Mesh
Toggles the custom mesh for this digit bone. See Customizing the Geometry on CATBones.
Length
The length of the digit bone, measured in CATUnits.
Curl Weight
Controls how much the DigitCurl values in CATMotion affect the digit bone. A value of 1.0 means that CATMotion has 100% effect. A value of 0.0 turns CATMotion off for the selected digit. A value of –0.5 would mean that DigitCurl would have half the effect in the opposite direction.
Add Body Part group
Add Bone
Adds an extra bone to the digit bone.
Add Rigging
Adds special rigging objects, such as props, to the digit bone. For details, see To add rigging objects:.

See also

Palms, Ankles, and Digits

Editing Palms and Ankles