Use GeoSphere to make spheres and hemispheres based on three classes of regular polyhedrons.
Examples of geospheres
Geospheres produce a more regular surface than standard spheres. They also render with a slightly smoother profile than a standard sphere given the same number of faces. Unlike a standard sphere, a geosphere has no poles, which can be an advantage when you apply certain modifiers such as Free-Form Deformation (FFD) modifiers.
To create a geosphere:
To create a geo-hemisphere:
Draws a geosphere from edge to edge. You can change the center location by moving the mouse.
Draws a geosphere from the center out.
Sets the size of the geosphere.
Sets the total number of faces in the geosphere. The number of faces in a geosphere is equal to the sides of the base polyhedron times the segments squared.
Lower segment values work best. Using the maximum segment value of 200 can generate up to 800,000 faces, impairing performance.
Lets you choose one of three types of regular polyhedrons for the geosphere's basic geometry.
Applies smoothing groups to the surface of the sphere.
Creates a half-sphere.
Sets the pivot point location. When on, the pivot is at the bottom of the sphere. When off, the pivot is at the center of the sphere. This option has no effect when Hemisphere is on.
Generates coordinates for applying mapped materials to the geosphere. Default=on.
Controls the scaling method used for texture mapped materials that are applied to the object. The scaling values are controlled by the Use Real-World Scale settings found in the applied material's Coordinates rollout. Default=off.