The Tube primitive is similar to the cylinder with a hole in it. Tube produces both round and prismatic tubes.
Examples of tubes
To create a tube:
To create a prismatic tube:
Draws a tube from edge to edge. You can change the center location by moving the mouse.
Draws a tube from the center out.
The defaults produce a smooth, round tube of 18 sides with the pivot point at the center of the base. There are five height segments and one cap segment. If you don't plan to modify the cylinder's shape, such as with a Bend modifier, set Height Segments to 1 to reduce scene complexity. If you plan to modify the ends of the cylinder, consider increasing the Cap Segments setting.
The larger setting specifies the outside radius of the tube, while the smaller specifies the inside radius.
Sets the dimension along the central axis. Negative values create the tube below the construction plane.
Sets the number of divisions along the tube's major axis.
Sets the number of concentric divisions around the center of the tube's top and bottom.
Sets the number of sides around the tube. Higher numbers shade and render as true circles with Smooth on. Lower numbers create regular polygonal objects with Smooth off.
When on (the default), faces of the tube are blended together, creating a smooth appearance in rendered views.
Enables the Slice feature, which removes part of the tube's circumference. Default=off.
When you create a slice and then turn off Slice On, the complete tube reappears. You can therefore use this checkbox to switch between the two topologies.
Sets the number of degrees around the local Z axis from a zero point at the local X axis.
For both settings, positive values move the end of the slice counterclockwise; negative values move it clockwise. Either setting can be made first. When the ends meet, the whole tube reappears.
Generates coordinates for applying mapped materials to the tube. Default=on.
Controls the scaling method used for texture mapped materials that are applied to the object. The scaling values are controlled by the Use Real-World Scale settings found in the applied material's Coordinates rollout. Default=off.