This material has the appearance of stone.
The walls use tiles of Autodesk Stone.
Click to choose a bitmap that defines the surface appearance of the stone material.
Sets the finish used for the stone surface.
When on, the material uses a bump pattern for its finish. Default=off.
Lets you choose a preset pattern for the bump pattern, or choose a custom pattern.
Click the Image button (or use Slate Material Editor node wiring) to assign a map to the material.
Controls the height of the finish bumps. Range: 0.0 to 1.0. Default=0.05.
When on, applies a relief pattern to the material. Default=off.
Click to specify a bitmap for the relief pattern.
Controls the height of the relief. Range: 0.0 to 2.0. Default=0.15.
See Ambient Occlusion.
See Round Corners.
See Performance Tuning.