The Bevel modifier extrudes shapes into 3D objects and applies a flat or round bevel to the edges. A common use for this modifier is to create 3D text and logos, but you can apply it to any shape.
Bevel takes a shape as the base of a 3D object. You then extrude the shape up to four levels and assign an outline amount for each level.
Beveled text
Example: To create beveled text:
This example produces typical 3D beveled text, with equal bevels in front and back.
Font=Arial, Size=100.0.
You can determine whether or not the beveled object is capped at either end with the checkboxes in the Capping group.
Caps the end with the lowest local Z value (bottom) of the object. When turned off, the bottom is open.
Caps the end with the highest local Z value (top) of the object. When turned off, the end is left open.
Two radio buttons set the type of cap used.
Controls the side curvature, smoothing, and mapping of the surface.
The first two radio buttons set the interpolation method used between levels; a numeric field sets the number of segments to interpolate.
Segments Sets the number of intermediate segments between each level.
Four-level bevels with 1 and 2 segments
Bevels with linear and curved sides
Rounding and smoothing the bevel object sides
Controls whether smoothing groups are applied to the sides of a beveled object. Caps always use a different smoothing group than the sides.
When turned on, mapping coordinates are applied to the beveled object.
Controls the scaling method used for texture mapped materials that are applied to the object. The scaling values are controlled by the Use Real-World Scale settings found in the applied material's Coordinates rollout. Default=on.
Prevents sharp corners from overlapping neighboring edges.
Bevel works best with rounded shapes or shapes with corners greater than 90 degrees. Acute angles (less than 90 degrees) produce extreme bevels and often overlap nearby edges.
Prevents outlines from crossing over themselves. This is accomplished by inserting extra vertices in the outline and replacing sharp corners with a flat line segment.
Using Keep Lines From Crossing:
.
Left: Off
Right: On
Sets the distance to be maintained between edges. The minimum value is 0.01.
Changing the Separation value
Contains the parameters that set the height and bevel amount of up to four levels.
A beveled object requires a minimum of two levels: a start and an end. You add more levels to vary the amount and direction of bevel from start to end.
You can think of bevel levels as layers on a cake. The Start Outline is the bottom of the cake and the Level 1 parameters define the height and size of the first layer.
Levels 2 and Level 3 are optional and allow you to change the bevel amount and direction. Turning on Level 2 or Level 3 adds another layer to the beveled object with the height and outline specifying the amount of change from the previous level.
The last level on is always the top of the object.
You must always set the Level 1 parameters.
Traditional beveled text uses all levels with these typical conditions:
Sets the distance the outline is offset from the original shape. A non-zero setting changes the original shape's size.
Includes two parameters that indicate the change from the Start level.
Adds a level after Level 1.
Adds a level after the previous level. If Level 2 is not on, Level 3 is added after Level 1.