The Matte render element displays a matte mask for a selected object, material ID channel (effect ID), or G-Buffer ID. Each matching element is represented with a white pixel on the mask.
For more info on matte behavior, see Matte Object.
Sets the material ID channel to include in the Matte render element.
Sets the G-Buffer ID to include in the Matte render element.
Opens the Exclude/Include dialog, where you can select objects in the scene to exclude or include in your Matte mask.
When including, all selected objects are rendered with white pixels.
When excluding, all pixels are white, by default. Selected objects are rendered as black pixels.