Hide By Category Rollout

The Hide By Category rollout toggles the display of objects by category (objects, cameras, lights, and so on).

By default, 3ds Max displays all objects in the scene. Objects hidden by category aren’t evaluated in the scene, so hiding objects by category improves performance.

You can use any of the default display filters provided, or add new display filters for fast selection of objects to hide.

Interface

Turn on the checkboxes to hide objects of that category. You can use the All, None, and Invert buttons to quickly change the settings of the checkboxes.

The Display Filter box gives you finer control in creating categories to hide. Click the Add button to display a list of display filters. Hold down the key and click the filter name to select whatever category you'd like to hide.

Geometry

Hides all geometry in the scene.

Shapes

Hides all shapes in the scene.

Lights

Hides all lights in the scene.

Cameras

Hides all cameras in the scene.

Helpers

Hides all helpers in the scene.

Space Warps

Hides all space warps in the scene.

Particle Systems

Hides all particle systems in the scene.

Bone Objects

Hides all bones in the scene.

Bones

Hides all bones in the scene.

IK Chain

Hides all IK chains in the scene.

Point

Hides all points in the scene.

All

Hides everything in the scene.

None

Unhides everything in the scene

Invert

Hides everything that is visible and unhides everything currently hidden.

Add

Adds a display filter category to the list.

Remove

Removes a display filter category.

None

Deselects all highlighted display filters in the list.