Component Falloff Shader (MetaSL)

Generates a black-and-white falloff gradient. The gradient is based on the dot product between the viewer’s direction and the surface normal.

Interface

Component Falloff rollout

Falloff Amount

Increasing this value increases the amount of black at the center of the falloff area. Decreasing this value decreases the amount of black at the center of the falloff area. Default=1.0.

The map button at the right is a shortcut to the Maps rollout.

Maps rollout

The controls on this rollout let you assign a shader to one of the basic parameters of the Component Falloff shader. This is comparable to using a map as a component of a standard material; by adding shaders, you can create a shader tree that generates complex effects.

Click the button for a component to display the Material/Map Browser and assign the map or shader. Use the toggle at the left to turn the effect of the map off or on.

The button to the right of each main shader button, for shaders that return multiple parameters, is inactive.