The tools available in the Cut And Slice group let you subdivide edges and faces to create new vertices, edges, and faces. You can slice an editable mesh object at any sub-object level; the Cut tool is available at every sub-object level except Vertex.
To create a new face using Cut:
Before and after applying Cut to faces (the new edges are selected)
To create multiple slices:
Slice gizmo placed for first slice (top) and second slice (bottom)
Creates a gizmo for a slice plane that can be positioned and rotated where you want to slice the edges. Also enables the Slice button.
Performs the slice operation at the location of the slice plane. The Slice button is available only when the Slice Plane button is highlighted. This tool slices the mesh just like the Slice modifier in “Operate On: Face” mode.
At the Vertex or Edge level, Slice works on the entire object.
Lets you subdivide the mesh surface between pairs of edges by clicking, moving the mouse, and then clicking again, creating a new edge or edges between the two edges. You can continue to move and click repeatedly to cut further; to exit this mode, right-click the viewport.
Also, to avoid cutting edges that face away from you, turn on Ignore Backfacing on the Selection rollout.
The first click sets the first vertex. A dashed line tracks the cursor movement until you click a second time. A new vertex is created at each point you click. Alternately, double-clicking an edge simply divides that edge at the point clicked, with invisible edges on either side.
You can use Cut to cut across any number of faces, even across an entire object. Click one edge to start the cut, and a second edge to end the cut.
Use Snaps with Cut for precision. Cut supports Midpoint, Endpoint, and Vertex snaps.
You can also use the keyboard shortcut +C to toggle Cut mode.
When on, the Slice and Cut operations create double sets of vertices where the edges are divided. This lets you easily delete the new faces to create holes, or animate the new faces as separate elements.
When on, adjacent faces at the ends of the cut are also divided by additional vertices, so that the surface stays contiguous. When Refine Ends is off, the surface will have a seam where the new vertex meets the adjacent face. For this reason, it’s a good idea to keep Refine Ends on unless you’re sure you don’t want the extra vertices created.
Refine Ends affects only Cut. It does not affect Slice.