Edit tails using the Tail Setup and Tail Stiffness rollouts.
Interface
Tail Setup rollout
- Name
- Edit the name of the tail in the field box. See Using CAT's Naming System.
- Color swatch
- Click to change the tail color.
The tail bones range in color from the hub color at the base to this color at the tip.
- Copy/Paste/Paste Mirrored
- Use these buttons for copying and pasting the tail settings to or from other tails. See Copying and Pasting Rig Parts.
- Num Links
- The number of bones in the tail.
- Length/Width/Height
- The overall size of the tail in the respective dimension.
- Taper
- The rate at which the tail changes size over its length. Following are examples of the effects of different Taper values:
- >1.0 The tail gets smaller from the base to partway along its length, and then gets larger farther along.
- 1.0 The tail tapers to a point at the tip.
- 0.0 No tapering occurs.
- <0.0 (negative value) Reverse taper: The tail gets larger from the base to the tip.
Add Body Parts group
- Add Bone
- Adds an extra bone to the tail, linked to the selected bone.
- Add Rigging
- Adds special rigging objects, such as props, to the tail. For details, see To add rigging objects:.
Tail Stiffness rollout
This graph controls the relative stiffness of the tail along its length.
- Tangent
- The left and right Tangent settings control the rate of change in stiffness over the length of the tail, from base to tip, respectively.
- Value
- The left and right Value settings control the stiffness amount over the length of the tail, from base to tip, respectively.