3DS is the 3D Studio (DOS) mesh file format. You can export 3ds Max files to this format.
When you export a 3DS file, the following information is exported:
When you export a 3DS file, the following information is not exported:
When you export a 3DS file, the following occur:
If you want to output morph targets, go to each frame and export the target to a different file name.
Also, because 3DS is a DOS format, file names are limited to 12 characters: 8 for the name proper, '.' (dot), and a 3-character file-name extension. If your scene includes textures with bitmaps whose name are longer than that, exporting the file truncates the file name. 3ds Max displays a warning about this:
The name of the actual file is not changed. If you later import the 3DS file, the bitmap name appears in its truncated form, and the bitmap is not loaded. To reassign the bitmap, you need to reassign it by hand. See Bitmap Parameters rollout.