This material has the appearance of concrete.
The walls use Autodesk Concrete with a default finish.
The walls use Autodesk Concrete with a wood-grain texture, as if cast in place.
Click the color swatch to change the color.
Click the map button (or use Slate Material Editor node wiring) to assign a map to the material.
Controls the reflectiveness of the surface.
Controls the surface texture of the concrete.
When this option is active, the Image button lets you specify the bitmap, and the Amount slider controls the height of the finish bumps.
Weathering applies slight variations in brightness to the surface of the concrete.
When on, applies weathering to the surface. Default=off.
When this option is active, the Image button lets you choose the bitmap.
See Ambient Occlusion.
See Round Corners.
See Performance Tuning.