Provides options for importing SketchUp files.
When bringing an SKP file into 3ds Max, all objects are imported, except (optionally) hidden objects. Existing 3ds Max scene contents remain intact.
When off, no cameras are created on import.
Whether the Cameras switch is on or off, the current point of view in 3ds Max at import time is retained; no camera is activated automatically. Also, the importer supports the Zoom Extents On Import setting (Preference Settings Files panel Import Options group).
Normally, each layer in the SketchUp file is converted to a separate object containing all objects on the layer. However, in SketchUp it’s possible to have different parts of an object belong to different layers. For example, one side of a box could be on Layer1, while the other sides are on Layer2. If you simply import the scene that way, the geometry belonging to different layers will be split up among the resulting objects, so that the Layer1 object will contain a separate, “floating” polygon and the Layer2 object will contain an open-sided box. However, if you place the split-up box in a component or group and turn off Split Objects By Layer, the entire box will come in as a single object, or as an element in a multi-element object.
For best results, before importing, ensure that all polygons in each object are on the same layer in SketchUp.
Image files used in materials in the imported SketchUp file are simply copied to this folder, using the original file format. Because the images are embedded within the SketchUp file, the original files need not be present on your system.
The front material uses map channel 1 and the back material uses map channel 2. If a material is used on both sides of a surface, it is not instanced upon import, but instead is assigned to both channels. Also, when no texture is assigned to a polygon, it has back-side texture mapping upon import assigned to map channel 2.
If imported geometry contains multiple polygons mapped with different materials, the importer generates corresponding Multi/Sub-Object materials. If this switch is on, the importer uses a Double Sided material as the sub-material for each double-mapped polygon.
If different polygons contains the same texture or pair of textures, only one such material is created, and is applied to each corresponding polygon.