The Renderable Spline modifier lets you set the renderable properties of a spline object without needing to convert the object to an editable spline. This is particularly useful with splines you have linked to from AutoCAD. It also lets you apply the same rendering properties to multiple splines at once.
When on, the shape is rendered as a 3D mesh using the Radial or Rectangular parameters set for Renderer.
When on, the shape is displayed in the viewport as a 3D mesh using the Radial or Rectangular parameters set for Renderer.
Lets you set different parameters for viewport display and rendering, and displays the mesh generated by the Viewport settings in the viewports. Available only when Enable in Viewport is on.
Turn this on to apply mapping coordinates. Default=off.
3ds Max generates the mapping coordinates in the U and V dimensions. The U coordinate wraps once around the spline; the V coordinate is mapped once along its length. Tiling is achieved using the Tiling parameters in the applied material. For more information, see Mapping Coordinates.
Controls the scaling method used for texture mapped materials that are applied to the object. The scaling values are controlled by the Use Real-World Scale settings found in the applied material's Coordinates rollout. Default=on.
Displays the spline as a 3D object with a circular cross-section.
Displays the spline as a 3D object with a rectangular cross-section.
When on, the spline is auto-smoothed using the smoothing angle specified by the Threshold setting. Auto Smooth sets the smoothing based on the angle between spline segments. Any two adjacent segments are put in the same smoothing group if the angle between them is less than the threshold angle.
Specifies the threshold angle in degrees. Any two adjacent spline segments are placed in the same smoothing group if the angle between them is less than the threshold angle.