Orient surfaces so they face toward or away from the camera.
This may be necessary before using tools that depend on surface orientation such as Ambient Occlusion, Offset and Parting Line.
Reversing the orientation of a surface does not affect the U or V parametric directions, and preserves construction history.
This workflow lets you do the bulk of your orientation work by automatically changing the orientation of any number of surfaces at once, and shading the results (blue or yellow) for immediate feedback.
All surfaces in the scene are shaded in blue and yellow.
Surfaces facing toward the camera are shaded in blue; surfaces facing away from the camera are shaded in yellow.
You can click anywhere on the surface (not only the wireframe).
The color of the surface changes immediately.
After orienting all the surfaces to face toward the camera, all the surfaces in the scene should be blue.
Reversing the orientation of a single surface at a time, without any shading of your model, is useful for fine alterations.
An arrow appears to show which way the surface is facing.
The direction of the U and V parameters is not affected. Construction history is preserved.