The effect of rotation on an object depends on the position of its rotational pivot point.
Rotate a picked object
- Choose Transform > Rotate
.
- Drag the mouse buttons to rotate around the different axes, or type rotation values for the X, Y, and Z axes.
Rotate around a vector
- Choose Transform > Rotate
and select Vector.
- Create the vector by clicking in the view where you want the vector to start or typing the start position in the prompt line.
- Adjust the manipulator to position the vector and click Accept.
- Enter a sweep angle on the prompt line.
How do the different mouse buttons rotate?
Drag... |
To Do This |
|
Rotate around X axis.
|
|
Rotate around Y axis.
|
|
Rotate around Z axis.
|
What if...?
I want to return an object to its original rotation?
Choose Transform > Rotate
. In the prompt line, type a 0 0 0 and press
(Windows) or
(Mac).