To create flames using the sCloud texture, create a shader and set the shader parameters as follows:
- Set Shading Model to LIGHTSOURCE
- Set Color to black
- Set the Refractive Index value to 1
- Set Transparency to its maximum setting (white)
- Set the Glow value to 0.5
- Map Incandescence with an sCloud texture.
Set the sCloud parameters as follows:
- Set Color1 to pure green and Color2 to pure red
- Set the Transp_range value to 0.3
- Set the Center_thresh value to -0.5
- Set the Amplitude value to 2
- Set Rgbmult to a Value of 2.
Apply the shader to a sphere or an elongated (non-proportionately scaled) sphere. Non-proportionately scale the sCloud texture’s Object Placement Object to create a more vertical looking flame.