Use the AddPolyfaceMesh method to create a polyface mesh, with each face capable of having numerous vertices.
Creating a polyface mesh is similar to creating a rectangular mesh. To create a polyface mesh, specify coordinates for all its vertices and then define each face by entering vertex numbers for all the vertices of that face. As you create the polyface mesh, you can set specific edges to be invisible, assign them to layers, or give them colors.
To make an edge invisible, enter the vertex number for the edge as a negative value.
This example creates a PolyfaceMesh object in model space. The viewing direction of the active viewport is updated to display the three-dimensional nature of the mesh more easily.
Sub Ch8_CreatePolyfaceMesh() 'Define the mesh vertices Dim vertex(0 To 17) As Double vertex(0) = 4: vertex(1) = 7: vertex(2) = 0 vertex(3) = 5: vertex(4) = 7: vertex(5) = 0 vertex(6) = 6: vertex(7) = 7: vertex(8) = 0 vertex(9) = 4: vertex(10) = 6: vertex(11) = 0 vertex(12) = 5: vertex(13) = 6: vertex(14) = 0 vertex(15) = 6: vertex(16) = 6: vertex(17) = 1 ' Define the face list Dim FaceList(0 To 7) As Integer FaceList(0) = 1 FaceList(1) = 2 FaceList(2) = 5 FaceList(3) = 4 FaceList(4) = 2 FaceList(5) = 3 FaceList(6) = 6 FaceList(7) = 5 ' Create the polyface mesh Dim polyfaceMeshObj As AcadPolyfaceMesh Set polyfaceMeshObj = ThisDrawing.ModelSpace.AddPolyfaceMesh _ (vertex, FaceList) ' Change the viewing direction of the viewport to ' better see the polyface mesh Dim NewDirection(0 To 2) As Double NewDirection(0) = -1 NewDirection(1) = -1 NewDirection(2) = 1 ThisDrawing.ActiveViewport.direction = NewDirection ThisDrawing.ActiveViewport = ThisDrawing.ActiveViewport ZoomAll End Sub