Use this procedure to specify the hatching for display components of a space style. Space hatching is displayed only in display representations that represent a Plan view. 
The following hatch components are available for spaces: 
- Base hatch: the hatch component for the base boundary of a space. 
 
- Net hatch: the hatch component for the net boundary of a space. 
 
- Usable hatch: the hatch component for the usable boundary of a space. 
 
- Gross hatch: the hatch component for the gross boundary of a space. 
 
- Cut Plane hatch: the hatch for the object cut plane. This cut plane is different from the calculation cut planes you can set for 3D freeform spaces. 
 
- Calculation Cut Plane Hatch (1 and 2): If you define calculation cut planes for a 3D freeform space, you can add a hatch to the calculation cut plane boundary. 
 
-  Click 

. 
  
- Expand Architectural Objects 
 Space Styles.  
- Select the space style that you want to change. 
 
- Click the Display Properties tab. 
 
- Select the display representation where you want the changes to appear, and click Style Override. 
The display representation in bold is the current display representation. 
  
- Click the Hatching tab. 
 
- Select a display component, and click the setting for Pattern. 
 
- Select the hatching for the display component: 
| If you want  | 
Then…  | 
| a hatching pattern that is available in the software  | 
select Predefined for Type, and then select a pattern.  | 
| a custom pattern  | 
select Custom for Type, and then enter the name of the custom pattern. If necessary, click Browse, and navigate to the folder where the custom pattern file is located.  | 
| single hatching  | 
select User-defined for Type, and clear Double Hatch.  | 
| double hatching  | 
select User-defined for Type, and select Double Hatch.  | 
| solid fill  | 
select Solid Fill for Type.  | 
 
  
- Click OK. 
 
- Click Scale/Spacing, and enter a value that determines how the selected pattern is repeated. 
 
- Click Angle, and enter the angle for the selected pattern. 
 
- Click Orientation, and specify how the hatching is oriented: 
| If you want to…  | 
Then…  | 
| orient the hatching to the object, regardless of the object rotation  | 
select Object.  | 
| orient the hatching to the World Coordinate System  | 
select Global.  | 
 
  
- Click OK.