Controls the display of specular highlights on faces without materials in the current viewport.
Type: | Integer |
Saved in: | Drawing |
Initial value: | -30 |
The range is -100 to 100. The higher the number, the larger the highlight. Objects with materials attached ignore the setting of VSFACEHIGHLIGHT when VSMATERIALMODE is on.
Existing visual styles are not changed when you enter a new value for this system variable. Any new value entered for this system variable temporarily creates an unsaved new visual style.