Save a rendered image to a viewport, a render window, or a file.
Depending on the render settings and render preset you’ve chosen, rendering can be a time-consuming process. However, redisplaying a previously rendered image is instantaneous.
To save a rendered image, you can render directly to a file, you can render to the viewport and then save the image, or you can render to the Render Window and the image. Once an image is saved, you can view your images at any time. Saved images can also be used as texture maps for materials that you’ve created.
No matter how your display is configured, you can bypass the screen and redirect your rendering to a file. An advantage of not rendering to the screen is that you can render to higher resolutions than your current display configuration permits. You can then view that image on other systems with higher-resolution displays. You set the file location and file name by setting the Image Target in the Advanced Render Settings palette or on the Render panel of the ribbon. Rendered images are saved to one of several file formats, such as BMP, TGA, TIF, PCX, JPG, and PNG.
You can choose to render to a viewport. After rendering a model to a viewport, you use SAVEIMG to save the displayed image to one of the following file formats: BMP, TGA, TIF, PCX, JPG, or PNG. You can save the file to an assortment of different grayscale or color depths that are offered by the file format you’ve selected.
If you’ve chosen the render destination to be the render window, you can save the image or save a copy of the image to one of the following file formats: BMP, TGA, TIF, PCX, JPG, or PNG. Depending upon the file format you’ve selected, you can choose to save grayscale or color depths ranging from 8 bits to 32 bits per pixel (bpp).
You can save copies of images that are part of a drawing’s render history. With the Save Copy option, located in the Render Window, you can save a rendered image to a new location even though an output path may already be set. This is useful if you want to re-render a history entry and compare the new image with the previous.
You can view a saved rendering by opening it any image viewer. If you don’t want to use an external program, you can also view the image by inserting it into the drawing with the IMAGEATTACH command.